Pinterest: Buyable Pins and the Evolution of Social Commerce

Pinterest

Pinterest has great goals for its new Buyable Pins program, which it believes will make social commerce relevant again, and mobile shopping usable. During a keynote at Cardlinx’s “Data Driven Commerce” event Sept. 22 in Bellevue, WA, Pinterest’s Head of Commerce Business Development Tiffany Black said the two month old program enables mobile and social commerce for a new generation for which social commerce has died, and mobile shopping is “terrible.

“There’s nothing ‘Group’ about Groupon anymore,” Black quipped, referring to its current identification as a marketplace. She also argues that social gamification sites such as Sneakpeek are also done (although we would argue that other social game sites such as MOGL and Lucky Diem have plenty of life left in them).

In any case, Pinterest shouldn’t be lumped in the same categories, says Black. It is a “forward looking,” “visual discovery platform,” “where people are thinking about tonight, tomorrow and next month. “Pinners are planning for their future,” she said.

They are also highly oriented towards mobile. Eighty percent of Pinterest’s 100 million monthly users come in via mobile devices.

While there have been complaints about the Pins turning Pinterest into a schlocky shopping mall, Black says it is only as commercial as its users want it to be, since it is entirely personalized. Top pins are food and drink, fashion, home improvement, health and fitness, cats and travel, she notes.

There’s also no problem with the merchants, which receive buyer information to confirm every purchase, with Pinterest merely acting as a common carrier. Currently, Pinterest is enabling purchases for 5,000 merchants and two million products.

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